![]() Taking themselves more seriously, both the sound design and graphics style is more true to nature and get you immersed in this apocalyptic world. The comic book style was fun, but it's clear Undead Labs wanted to go a more serious route this time. The studio went for realism this time and it goes with the year the game came out. RELATED: State of Decay 2: A Guide To The Blood Plague State of Decay 2 While the narrative is more forthcoming in the first game, the graphics are more fun and unique with bustling colors. Everything feels more fun and familiar to the zombie scene in 2013. The fonts replicate handwriting and comic books. The first game has a very comic-book effect, feeling more like TellTale's The Walking Dead than a realistic zombie survival game. Sure the first game came out in 2013, five years before they made another, but the graphic style change was a choice. This is one of the main, notable differences between both games. You can't talk with survivors to make them feel better like in the first game. To fix morale, you have to find morale-boosting things like outposts and facilities as well as remove the threat. If there are three or more infestations on the map, your community will keep mentioning how they need to be dealt with and your morale will suffer the greater the number of infestations. These occur in the first game but are less of a problem. The real issue in the second game is infestations. Your assigned snipers and others will simply deal with them if they get too close and move on. While at the base, there is no morale decrease for hordes being in the vicinity. While on the road, a survivor you're with will mention a nearby horde with fear, but it's only a call out. Here, hordes don't worry survivors if they are at home. You go on a run with them and talk about life, then when you get back the team's morale gets recharged. To fix morale, you're given the side quest to speak to one of your survivors and make sure they feel okay. These things being near the base will stress out your community. Freaks are elite zombies like screamers, ferals, and juggernauts. There will be notifications on the top left or right of your screen telling you that you must deal with hordes or defeat a nearby freak. If there are too many hordes near your base, you are given the task to deal with them or your morale will suffer. Hordes and freaks are the main problems for your community in the first game. You can still damage your car by driving silly and ramming into zombies, but it takes more work to start smoking up a car. They won't get injured and they won't be upset. You can actuall y completely run over non-hostile survivors and NPCs and nothing will happen to them. Survivors no longer have this unique trust system in the second game. Here, you can basically do whatever you want. They dodge out of the way and the game warns you that your reckless driving has caused the survivor to lose trust in you. NPC's and survivors have a trust system with the player and they will start to distrust and dislike you if you continue to be unsafe around them. If you start accelerating too close to an NPC or even run them over, there's punishment. ![]() ![]() In State of Decay, you'll damage your car beyond repair instantly, but that's not all. No matter what type of game it is, customizing cars and driving them off cliffs is a favorite pass time for players. ![]() You are not allowed to go crazy with cars, which is what most gamers want to do. Reckless driving is actually a problem in the first game. Melee weapons can still be found pretty easily, though. You can keep a car you find for a long time if you take good care of it, so there would be no need to look for more anyway. This means that it's harder to find cars around. Cars take necessary damage and need repair, but it's not as easy to blow one up as it is in the first game. It will take a long, long while for your melee weapon to break before you need another one. In State of Decay 2, things are less likely to break. Cars are on every corner of every street and melee weapons can be looted from every building. The game makes up for this because cars and melee weapons are very easy to find. Cars will also explode if you crash them and flip them over. It only takes a few crashes for your car to start smoking up, so you'll have to look for a new one often. Kill three zombies and your melee weapon is already busted. In the first game, everything breaks super easily.
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